We are seeking a Game Designer to help shape the player experience across future projects. You will work on mechanics, progression, balancing, encounter structure, player flow, and gameplay direction in close collaboration with engineering and production. This role is open on a part-time or full-time basis depending on experience, availability, and project fit. The listed compensation range reflects full-time annualized base pay; part-time engagements would be prorated based on expected hours and scope. Responsibilities Design and document gameplay systems, player progression, and core feature specifications Define and refine mechanics, difficulty curves, rewards, and pacing structures Create and maintain clear design documentation for implementation and iteration Work with engineering to prototype, test, and improve gameplay features Support encounter, combat, and content design with a strong focus on player experience Conduct playtests, evaluate feedback, and translate findings into actionable design updates Help maintain alignment between creative goals, gameplay pillars, and production constraints Contribute to feature prioritization and iteration planning across development milestones Requirements 3+ years of professional game design experience on commercial game projects Strong portfolio or work samples demonstrating systems design, feature iteration, and player-focused problem solving Strong documentation skills with the ability to turn concepts into clear design specifications Comfort working with spreadsheets, balancing models, and tuning workflows Strong understanding of player motivation, retention loops, readability, and pacing Experience collaborating directly with programmers and artists during implementation Ability to receive feedback, iterate quickly, and make practical scope-aware decisions Strong written and verbal communication skills in English Availability for reasonable overlap with U.S. working hours What We Offer Competitive U.S.-market compensation with part-time or full-time flexibility Remote-first role with preference for candidates based in the United States Flexible working schedule with shared core collaboration hours Medical, dental, and vision coverage for eligible full‑time U.S. team members 401(k) or retirement support for eligible full‑time U.S. team members Paid time off and company holidays for eligible full‑time team members Professional development support for courses, books, and approved industry events Opportunity to shape original gameplay systems and future studio projects Collaborative environment with direct input into design direction and execution #J-18808-Ljbffr StarCruiser Studio
Agricultural Equipment Mechanic Starting Wage: $26-30/hr (based on experience) Job Overview We are seeking a skilled and reliable Orchard Mechanic... .... This role involves maintaining, repairing, and overhauling farm machinery like tractors, harvesting equipment, and company...
...Description Junior DevOps Engineer Who We Are: Kudu Dynamics is Leidos Owned Company, forged out of a decade of experience in computer network operations and staffed with talent who have built, overseen, and enhanced capabilities throughout the entire USG arsenal...
...Role Overview Build and optimize 3D game simulations and environments using Panda3D to help train next-generation AI systems. You will design simulation logic, implement high-quality Python and C++ code, and ensure performance across diverse hardware. This is a remote...
...where it matters most. Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine our proprietary cloud-based game engine that...
...Position Summary We are seeking an experienced Cyber Security Analyst to join our cybersecurity team. In this critical role, the successful... ...and a strategic mindset to protect the company's assets from internal and external threats Essential Duties and Responsibilities...